Real Time Technology
Games
phenome™ is a set of real-time algorithms for virtual animation.
A subset is our phenome™ Character Engine. The Character Engine is a real-time synthesiser for the emotional behaviour of virtual characters in story-based games. phenome™'s Character Engine brings emotions and flexibility to game characters – both in pre-production as well as in real-time scenarios in the game. Through automation and previsualisation, phenome™ saves over 40% in both time and cost in character animation. phenome™ improves quality and continuity of emotions in games – our techniques produce interactive, emotional behaviour in real time, where characters react emotionally to player actions and dynamic game events. Parameterising character traits enables character consistency, in game sequels, for example.
Seamless integration of our phenome™ real-time technology into Game Engines and other 3D Editing Tools like Autodesk Maya and MotionBuilder is our Business. We are Autodesk ADN Sparks Developer and have been developing solutions for our customers’ needs for more than 10 years.

